Friday, April 3, 2009

Krill Initial Image



















Krill Box Render. Pic looks crappy for some reason, looks alot better in max so meh. Created using planes with images on them as reference.

Thursday, April 2, 2009

Whale Shark Initial Model















Whale Shark frontal model, used goldfish tutorial as a guide for this one.

Updated Sketch
















Decided to do something different than my original sketch once I got modeling, heres the updated expected look!

Wednesday, March 25, 2009

Sketch for sea world
















I think I have a future as a sketch artist.. haha

Sunday, February 22, 2009

COSC 260 Assignment #2
















Couple images of my creation.



Link to max file:
http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_2.max


Blog Entry for assignment:

This sculpture style assignment was pretty cool. I kinda feel like the games I've been playing influenced the direction I went with my abstract creation, been playing a lot of mass effect and star ocean so the bubbly spacey influence seems apparent when I look at it. Either that or the marble madness level from hell. Anyway, to break it down I started with a sphere. I extruded the living hell out of it, giving it the arm type platforms from the center base section. There is also a bevel on one of the arms holding an extruded platform, the right one as you look at the picture. I also used extrude to sink in around the top few levels of the sphere. It cant be seen and was minor but the underneath also has a bevel effect and is very sunk in for the base. The base piece holding it up was lathed. I basically drew a crazy line and then toyed with it a good bit to get a base-looking object result.

The blue egg shaped oval attachments were made using the union pro boolean. I tried to combine those using the union boolean to the original extrusioned platforms but it would not allow it. The other booleaned object is the spring-like attachment to the left arm of the extruded platforms. That one was somewhat tricky. I first started by making a series of torus and combined them using a union boolean. I then made a slightly larger set of torus in the same fashion and placed this section overlapping the original set of torus. Lastly I used the subtraction boolean to shave into the original torus arrangement to get the effect seen in my sculpture.

I think where I ran into the most problems was with the skydome surprisingly. I have the design 2009 version of max and for some reason it did not allow me to just place a sky material on my sphere. I had to open the one I had made in class using the school computers, make my own material category from that ones skin and then try to use that in my version. This was all after trying for hours to get it to work the normal way. And then, I ran into a problem with the way it was placing the material on the sphere. It was actually mapping one of the material to each segment and I had to putz with it for while to finally realize it had a checkbox checked that shouldnt have been (I think it was real-world mapping or something like that, at least in that section of the modify tab). I'll try and snag you after class this week to see if you can figure out why this version does what it does, but other then that snagup the sculpture making went swimmingly.

Sunday, February 8, 2009

COSC 260 Assignment #1















Image 1.1 for C Grade














Image 1.2 for B Grade



Video for A Grade

Link to Max files:

http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_1_schaffhauser.max


http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_1_2_schaffhauser.max


http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_1_3_schaffhauser.max

http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_1_movie.max


Blog about Assignment:

I think describing this assignment somewhat speaks for itself as it was more of a guided hand holding exercise modifying a pre-existing work. I thought it was a good example to work on to get to know some of the tools in max and certainly broadened my knowledge of how to get around in max and really even on a basic level showed how powerful the program can be even for a n00b. I had the problem with the libraries in regards to the material editing, which I figured out on my own before seeing the blog post about it on the class blog. (doh!) Other then that I dont think I ran into any problems, I guess a small one worth mentioning was that I got somewhat confused on the extend all viewport portion because I didnt realize if you held down the mouse over the one it had 2 different possible selections for the same type of tool. This led to a few parts where I was like "man mine doesnt really look like the picture in the book" when it showed how it would look using that tool, alas, I figured out my folly and was pleased with this small victory.

I would say I'm not super proud of this assignment as it wasn't an original work, I'd say I am more proud that I was able to complete it with ease without getting frusturated, as had to use max by force in another class and was totally lost. The book certainly makes it much less daunting and I am proud to say I'm not afraid of the beast that is max as much as I was starting into the first assignment. My assignment differs from the file on the cd in that it is probably not aligned exactly the same on a few of the max files, to name a small thing. The bigger difference is that I fooled around with the movie one to have the sign flopping around on more then one axis to make it seem like it was somewhat windy. Found it pretty hard to make this assignment feel "unique" or different as it was basically forcing actions and didnt allow for a ton of creative freedom until the end as it built upon steps it instructed previously.

All in all a sweet introduction assignment, I'm stoked to get my creative influence in on some more original works! A nice start!