

Couple images of my creation.
Link to max file:
http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_2.max
Blog Entry for assignment:
This sculpture style assignment was pretty cool. I kinda feel like the games I've been playing influenced the direction I went with my abstract creation, been playing a lot of mass effect and star ocean so the bubbly spacey influence seems apparent when I look at it. Either that or the marble madness level from hell. Anyway, to break it down I started with a sphere. I extruded the living hell out of it, giving it the arm type platforms from the center base section. There is also a bevel on one of the arms holding an extruded platform, the right one as you look at the picture. I also used extrude to sink in around the top few levels of the sphere. It cant be seen and was minor but the underneath also has a bevel effect and is very sunk in for the base. The base piece holding it up was lathed. I basically drew a crazy line and then toyed with it a good bit to get a base-looking object result.
The blue egg shaped oval attachments were made using the union pro boolean. I tried to combine those using the union boolean to the original extrusioned platforms but it would not allow it. The other booleaned object is the spring-like attachment to the left arm of the extruded platforms. That one was somewhat tricky. I first started by making a series of torus and combined them using a union boolean. I then made a slightly larger set of torus in the same fashion and placed this section overlapping the original set of torus. Lastly I used the subtraction boolean to shave into the original torus arrangement to get the effect seen in my sculpture.
I think where I ran into the most problems was with the skydome surprisingly. I have the design 2009 version of max and for some reason it did not allow me to just place a sky material on my sphere. I had to open the one I had made in class using the school computers, make my own material category from that ones skin and then try to use that in my version. This was all after trying for hours to get it to work the normal way. And then, I ran into a problem with the way it was placing the material on the sphere. It was actually mapping one of the material to each segment and I had to putz with it for while to finally realize it had a checkbox checked that shouldnt have been (I think it was real-world mapping or something like that, at least in that section of the modify tab). I'll try and snag you after class this week to see if you can figure out why this version does what it does, but other then that snagup the sculpture making went swimmingly.

