Sunday, May 3, 2009

COSC 260 Assignment #5: Last Gasp Revisited



Blog post:
This assignment was a lot of fun. I applied pretty much every aspect we learned through the course and even added in a few I figured out through tutorials and such along the way. I decided to not just keep the stuff where it was but make it look really, really run down. Everything has a rust to it like it hasnt been taken care of for years. There is foliage growing up through everything and the sands have started to make it all become a memory. A challenge I ran in to was in texturing the objects from the file, it threw an error everytime I tried until I figured out they all needed uvw maps in order to be texturized correctly. I found a truck mesh model off the net, and the foliage for the most part was also found on the net. They were untextured however, the truck was alot of fun making it look all beat up and run down and I think it came out great. I added in rain which I found a tutorial on and made it foggy and gave it an environment map for the sky. I was going to do the animated sea world option but I'm really glad it didnt work out for me and I went this route, this one ended up being more in my intended area of learning as I'd like to be a level designer and this texturing bonanza really helped me see how much work goes into even a small area. I added pictures of the models I got from the net, texturing made that truck look so freakin sweet haha. I think the lighting really made it in the end, its somewhat plain without it but the lights make it feel alot more real.

Sunday, April 26, 2009

COSC 260 Assignment #4 Video for A


Above is my video for the A grade for assignment 4.

It was relatively simple but I had to do a bunch of pull-ups by a mirror to figure out a semi-realistic way to move the different parts. All-in-all a fun assignment.

Link to max file:
http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_4.max

Wednesday, April 22, 2009

COSC 260 Assignment #3



















Link to max file:
http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_3.max

Blog for assignment:
This assignment was pretty cool. It was definitely more time consuming than the previous ones, especially towards the end rendering to find out what the end product would come out looking like. I found it funny that the model that took the longest (the krill) is the hardest to really appreciate given its size. I could have made it bigger but I felt that would have been unrealistic to what the image is about.

As for the mapping I used various techniques for different things. The rock in the foreground is a UVW planed image. The other rocks are multi sub mapped, had images on the bump and diffuse. The ship is Multi-sub objected, it has about 6 different defined areas. The whale shark is also multi-sub object with sections for the top, bottom mouth and eyes. The krill is also a multiple sub map complex material, it was really hard to come out with a krill look so what I ended up doing was using a image of about a million krill to get the look haha. I didn't get into unwrap uvw as I don't have photoshop installed on any of my rigs at the moment and was just lacking the time to get real into arting it up.

I am proud at how the end result came out. I think it came out alot more realistic looking then I ever thought it would. The whale shark look was hard to pull off and while I dont think I nailed it I think I came up with a good alternative look to the shark. I wish krill were bigger so that the massive amount of time I put into that model could have been more prevalent in the final product. I would say my biggest challenge was getting the fog/caustics and lighting the way I wanted to. The time to render and see the changes was what made this harder in my opinion. Call me impatient haha. A fun assignment, learned more than I could explain in words and came out the other end a better modeler.

Thursday, April 16, 2009

Sunday, April 5, 2009

Saturday, April 4, 2009

Sunken Ship model



















Decided to do a sunken ship instead of a fishing net behind the whale shark and stuff on the sea floor, heres the model. Made completely from scratch. No plane image guide help or tutorials on this one.