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Link to max file: http://student-iat.ubalt.edu/sde/students/schaffhauser/cosc260/assn_5.max
Blog post:
This assignment was a lot of fun. I applied pretty much every aspect we learned through the course and even added in a few I figured out through tutorials and such along the way. I decided to not just keep the stuff where it was but make it look really, really run down. Everything has a rust to it like it hasnt been taken care of for years. There is foliage growing up through everything and the sands have started to make it all become a memory. A challenge I ran in to was in texturing the objects from the file, it threw an error everytime I tried until I figured out they all needed uvw maps in order to be texturized correctly. I found a truck mesh model off the net, and the foliage for the most part was also found on the net. They were untextured however, the truck was alot of fun making it look all beat up and run down and I think it came out great. I added in rain which I found a tutorial on and made it foggy and gave it an environment map for the sky. I was going to do the animated sea world option but I'm really glad it didnt work out for me and I went this route, this one ended up being more in my intended area of learning as I'd like to be a level designer and this texturing bonanza really helped me see how much work goes into even a small area. I added pictures of the models I got from the net, texturing made that truck look so freakin sweet haha. I think the lighting really made it in the end, its somewhat plain without it but the lights make it feel alot more real.




